Liberating Dive
You sprout wings with steel feathers, resembling those of the celestial Talmandor. With a powerful flap, the wings propel you across the battlefield, slicing foes and restraints along your path. Until the end of your turn, you gain a fly Speed equal to your land Speed or 40 feet, whichever is greater. You then Fly up to your Speed, and this movement doesn't trigger reactions.
Choose one foe and one ally you're adjacent to at any point during this movement. Using one wing's sharpened edge, you can use a 1-action Elemental Blast as a melee Strike using the metal element against the foe. With the other wing, you can help the ally break free of an effect grabbing, restraining, immobilizing, or paralyzing them; they either attempt a new save against one such effect that allows a save, or they attempt to Escape as a free action. The ally can use your impulse attack modifier in place of their unarmed attack modifier or skill check modifier.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
A composite impulse combines multiple elements. You can gain an impulse with the composite trait only if your kinetic elements include all the elements listed in the impulse's traits.
The primary magical actions kineticists use are called impulses. You can use an impulse only if your kinetic aura is active and channeling that element, and only if you have a hand free to shape the elemental flow. The impulse trait means the action has the concentrate trait unless another ability changes this. If an impulse allows you to choose an element, you can choose any element you're channeling, and the impulse gains that element's trait.
This indicates abilities from the kineticist class.
Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.
This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.