Locust Leather

Level 8500 gpArmorBulk 1CommonRemaster

Runes +1

AC +2·Dex Cap +3·Light·Leather

Str 12·Check -1

This +1 studded leather armor was specially designed for removing locusts and similar vermin that had swarmed over portions of the battlefield. It's fully sealed along all of its seams with extra stitching and care, granting a +1 item bonus to Reflex saving throws against Swarming Bites, Swarming Stings, and similar abilities from swarms. In addition, you can create a cloud of smoke that can drive swarms from the area.

Activate—Poison Fumes ◆◆ (concentrate)

Frequency once per day


Effect You emit a quickly fading toxic cloud around you in a 5-foot emanation. All creatures within the emanation take 5d6 poison damage (DC 24 fortitude save). Swarms that fail this save also take 1d6 persistent poison damage.

Traits

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.