Lodestone Bomb (Greater)

Level 184,500 gpWeaponBulk LCommonRemaster

4d4F·Martial·Bomb·One-handed

Range 20 ft.

Activate Strike


Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants a +3 item bonus to attack rolls and deals 4d4 force damage and 3 force splash damage. In addition, a target made of metal, wearing metal armor, or using metal weapons takes 3d4 persistent force and is Clumsy 1 and Enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute.

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb

An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Splash

Some weapons and effects, such as alchemical bombs, have the splash trait. You don't add your Strength modifier to the damage roll for any thrown weapon with the splash trait (even if the item doesn't have the bomb trait). A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. You don't multiply splash damage on a critical hit.

Critical Specialization (bomb)

Increase the radius of the bomb's splash damage (if any) to 10 feet.