Mark the Center

CommonRemaster

You hold a hand to your lips and exhale, releasing enchanted red ash in a 15-foot cone. The ash clings to the vital areas of each enemy in the area for 1 minute. When a creature marked by the ash is hit and dealt damage by a Strike, it takes an additional 4d6 precision or vitality damage, then its mark ends. The damage type is whichever is worse for the creature, as determined by the GM. At 13th level and every 3 levels thereafter, the damage increases by 1d6.

Traits

Transcendence

Transcendence channels the might of an exemplar's divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait.