Memory of Nothing

Level 18class◆◆CommonRemaster

With a look and a gesture, you turn a thinking creature's mind against itself, causing the creature to struggle to remember how to perform more complex actions. Choose a target within 30 feet and spend a Mythic Point. The target must attempt a will save against your class DC or spell DC (whichever is higher) at mythic proficiency.


Critical Success The target is unaffected.

Success For the next 3 rounds, if the target performs an activity that requires three or more actions, they take 12d8 mental damage.

Failure For the next 3 rounds, if the target performs an activity that requires two or more actions, they take 12d8 mental damage.

Critical Failure As failure, but the target is also Stunned 1 as its mind struggles to function.

Traits

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.