Mukradi Jar
Activate ◆◆ (manipulate)
A miniature mukradi, its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It emits one of three breath weapons, chosen by you. Each creature in the area must attempt a DC 34 basic Reflex save.
- •Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 12d6 acid. DC 34 reflex
- •Flame Maw (fire) 60-foot cone of fire dealing 12d6 fire. DC 34 reflex
- •Shock Maw (electricity) 120-foot line of electricity dealing 12d6 electricity. DC 34 reflex
Craft Requirements Supply a mukradi corpse.
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
An item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the ground, and the item needs to have enough open space to expand into or else the activation has no effect. When the effect ends, the expanded item disintegrates if it's a consumable or shrinks back to its normal size if it's not a consumable.