Myth of Quick-Thinking
Prerequisites Godling Dedication; hero-god accomplishment
Your myth includes amusing parables of clever plans and sly maneuvers, often applied to small things in life such as disguising yourself as a sheep to ambush a wolf or tricking a snake into shedding its skin. You can Lie as a two-action activity, regardless of how elaborate your tale. When you attempt a Deception check, you can spend a Mythic Point to do so at mythic proficiency. If you succeed at a Deception check while in the presence of your hierophant, any of your worshippers that you can see automatically succeed at an attempt to Impersonate or Lie in such a way that supports your story (for example, the target of your Lie claiming you are a teacher sees all of your worshippers as students).
You also lay claim to one of the following domains of your choice: confidence, secrecy, or trickery.
Traits
Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.