Nauseating Snare
You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 24 fortitude saving throw.
Critical Success The creature is unaffected.
Success The creature becomes Sickened 1.
Failure The creature becomes Sickened 2.
Critical Failure The creature becomes Sickened 3.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A hazard with this trait is a constructed physical object.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
A hazard or item with this trait is constructed to hinder interlopers.