Necrotic Bomb (Lesser)

Level 13 gpWeaponBulk LCommonLegacy

1d6V·Martial·Bomb·One-handed

Range 20 ft.

Activate Strike


Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed void damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures.


The bomb deals 1d6 void damage and 1 void splash damage. On a critical hit, the target is Sickened 1.

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb

An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Splash

Some weapons and effects, such as alchemical bombs, have the splash trait. You don't add your Strength modifier to the damage roll for any thrown weapon with the splash trait (even if the item doesn't have the bomb trait). A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. You don't multiply splash damage on a critical hit.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.

Critical Specialization (bomb)

Increase the radius of the bomb's splash damage (if any) to 10 feet.