Nightmare Salt

Level 2014,000 gpConsumableBulk LRareRemaster

Activate (manipulate)


This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion.

Saving Throw DC 43 fortitude

Onset 1 hour

Maximum Duration 5 days

Stage 1 Frightened 2 once every 1d4 hours, plus Fatigued (1 day)

Stage 2 Confused for 1 minute once every 1d4 hours, plus Frightened 3 and fatigued (1 day)

Stage 3 frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day)

Stage 4 death

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Ingested

An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.