Nightmare Salt
Activate ◆ (manipulate)
This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion.
Saving Throw DC 43 fortitude
Onset 1 hour
Maximum Duration 5 days
Stage 1 Frightened 2 once every 1d4 hours, plus Fatigued (1 day)
Stage 2 Confused for 1 minute once every 1d4 hours, plus Frightened 3 and fatigued (1 day)
Stage 3 frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day)
Stage 4 death
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.