Oil of Revelation

Level 525 gpConsumableBulk LCommonRemaster

Activate (manipulate)


This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a struck matchstick.

The first time a weapon coated with this oil damages a creature, the wound glows with light for 1 minute. If the creature is Invisible, the light's position means it's merely Hidden to creatures that would otherwise be unable to see it, rather than undetected. The light also negates the Concealed condition due to lighting conditions. If the coated weapon doesn't damage a creature within 1 hour, the oil sloughs off and loses its power.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Oil

Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.