Plant Thirty Barbs

CommonRemaster

You snap off a fragment of your ikon within your opponent's body, which threatens to burst into numerous barbs. Make a Strike with your ikon. If successful, barbs fill the target, dealing two die of weapon damage the first time the creature uses a move action on each of its turns; the barbs are made out of the same material as your weapon ikon and bypass resistances and such accordingly (for instance, a cold iron spear would create cold iron barbs). The barbs last for 1d4 rounds. If the target dies while the barbs are still in their body, the barbs burst forth in a forest of thorns covering the creature's space, which are greater difficult terrain and deal piercing damage equal to half your level for each square that is moved into.

Traits

Death

An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.

Transcendence

Transcendence channels the might of an exemplar's divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait.