Poisoner's Staff (Major)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •Cantrips Guidance
- •1st Detect Poison, Spider Sting
- •2nd Enhance Victuals, Imp Sting
- •4th Swarming Wasp Stings
- •5th Toxic Cloud
- •6th Purple Worm Sting
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.