Polished Distraction
Prerequisites Golden Legionnaire Dedication
Requirements You aren't in dim light or darkness.
Requirements You aren't in dim light or darkness.
You take pride in the sheen of your armor, and how useful it is at distracting your enemies when you reflect light from it. Creatures within a 5-foot emanation that can see you must attempt a fortitude save against your class DC. Once a creature attempts a save against this effect, it's temporarily immune for 24 hours.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 round and dazzled for 2 rounds.
Critical Failure The creature is blinded for 2 rounds and dazzled for 1 minute.
Traits
This feat belongs to an archetype.
An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.