Powered Full Plate
AC +6·Dex Cap +0·Heavy·Plate
Str 18·Check -3·Speed -10 ft.
Stasian actuators help the limbs of this full plate move of their own accord, as long as they're supplied with power. A chamber in the chest plate can hold a single Bottled Lightning, which takes 3 Interact actions to install.
Activate ◆ (manipulate)
Requirements A bottled lightning is installed in the armor
Effect The armor powers up for 10 minutes. While it's powered up, add the bottled lightning's item bonus to your Athletics checks to Force Open, High Jump, Long Jump, and Shove. The armor's Strength requirement is lowered by 1, or by 2 if the loaded bottled lightning's item bonus to attack rolls is +3 or higher. The armor's normal penalties still apply, based on this altered Strength. The activation uses up the bottled lightning, and the armor can't be activated again until a new one is installed.
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.