Predispose Settlement

Level 4skillCommonRemaster

Prerequisites Field Propagandist Dedication; expert in Deception

You spend 7 days of downtime seeding propaganda through a settlement with a population of 2,500 or fewer. At 10th level, this increases to a settlement with a population of 10,000 or fewer, and at 16th level, you can affect settlements of any size.

Select a faction or organization (such as the Pathfinder Society, the Hellknights, or the Firebrands) that this propaganda targets and whether you are improving or decreasing the settlement's attitude toward that faction. After this period, attempt a deception or diplomacy check against the hard DC of the level of the settlement. These changes last for 1 week before the people return to their original attitudes.


Critical Success You adjust the starting attitude of the settlement's inhabitants toward the targeted faction by two steps. In addition, you gain a +1 circumstance bonus on initiative rolls made in encounters that include members of your targeted faction while in the settlement for 1 week.

Success As critical success, but the inhabitants' attitude is adjusted by one step.

Critical Failure The propaganda attempt backfires. The attitude of the settlement's inhabitants toward you decreases by one step.

Traits

Archetype

This feat belongs to an archetype.

Downtime

An activity with this trait takes a day or more, and can be used only during downtime.

Skill

A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.