Pummeling Whirlpool

Level 13ancestry◆◆CommonRemaster

Frequency 1/day

Frequency once per day


You draw water from the environs, swirling it into a rough torrent around you to punish your foes. Each creature in a 10-foot emanation (or 15-foot emanation if you're in a body of water) takes 8d6 bludgeoning damage with a reflex save against the higher of your class DC or spell DC. A creature that fails its save is knocked Prone. At 17th level, the damage increases to 11d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Merfolk

These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.