Reaper's Sigh

Level 7WeaponBulk 2UniqueRemaster

1d10S·Martial·Polearm·Two-handed

Runes +1, striking, wounding

This +1 wounding striking scythe is a weapon of intricately embellished blackened metals and polished surfaces. It was originally intended to venerate Urgathoa in her role as the herald of autumn in pre-Taldor Isger but has recently found more malevolent meaning. With the scythe in her hands, Urgathoa was said to cull the harvest for feast to usher in the cold, bleak winters. As Urgathoa's legends took a darker tone, the scythe's own legend was reclaimed to venerate Erastil and Pharasma as part of the holiday for which it now claims a name.

Traits

Deadly d10

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Relic

An item with the relic trait grows in power with its wielder.

Trip

You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.

Critical Specialization (polearm)

The target is moved 5 feet in a direction of your choice. This is forced movement.