Release the Light
Frequency 1/day
Requirements You're below 20 Hit Points.
Frequency once per day
Requirements You're below 20 Hit Points.
Many people report seeing a bright light before their death. You're one of these people, and at rare intervals when hope seems dim, the light exudes outward from your soul. You shed bright light in a 30-foot radius (and dim light for another 30 feet beyond that) until the end of your next turn. Enemy creatures in the area that rely on sight must attempt a fortitude save equal to your class DC or spell DC, whichever is higher.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 round and dazzled for 1 minute.
Critical Failure The creature is blinded for 2 rounds and dazzled for 1 minute.
Traits
[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}
This ancestry feat is available to any character who has reincarnated at least once, either as part of their backstory or because of a reincarnation that took place during play.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.