Roaring Potion (Moderate)

Level 13550 gpConsumableBulk LCommonRemaster

Activate (manipulate)

Ripples move constantly through a roaring potion, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.


Activate (concentrate)

Effect You gain the effects of a 5th-rank Bullhorn spell. You can Dismiss the activation.


Activate (concentrate)

Frequency once every 1d4 rounds

Effect You emit a scream in a 15-foot cone that deals 6d4 sonic. Each creature in the area can attempt a DC 30 fortitude saving throw.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Frightened 1.

Critical Failure The creature takes double damage and is Frightened 2.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Potion

A potion is a magical liquid activated when you drink it.

Sonic

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.