Rushing Goat Stance
Requirements You're unarmored.
Feats requiring Rushing Goat Stance
Requirements You're unarmored.
You enter the stance of an unruly goat, lowering your body and preparing to butt heads with your foes. The only Strikes you can make are ramming horn attacks. These strikes deal 1d8 bludgeoning damage, are in the brawling group, and have the forceful, nonlethal, shove, and unarmed traits. When you make a ramming horn attack and your previous action was to Climb, Stride, or Leap, you gain a circumstance bonus to damage equal to the number of weapon damage dice. You can make ramming horn Strikes while Climbing even if you don't have a free hand.
Traits
Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.