Sacred Defense
Prerequisites master in Religion; you follow a deity
Frequency 1/PT1H
Frequency once per hour
You call upon your deity to grant you their protective blessing. Attempt a DC 30 religion check. If you have legendary proficiency in Religion, you can instead attempt a DC 40 religion check to increase the temporary Hit Points you gain on a successful check to 15 (25 on a critical success).
Critical Success You gain 10 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.
Success You gain 5 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.
Critical Failure Your deity withholds their blessing. You cannot attempt to call to your deity again for 1 day.
Traits
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.