Sanguine Fang (Major)

Level 155,750 gpHeldBulk CommonRemaster

A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 34.

  • Armor You gain resistance 10 to persistent bleed damage and a +3 item bonus on saving throws against effects with the void trait.
  • Weapon After you cast a spell by activating the fang , your Strikes with the weapon deal 2d6 persistent bleed damage until the end of your next turn. Effect: Sanguine Fang - Armor

Effect: Sanguine Fang - Weapon


Activate Cast a Spell

Effect You cast Void Warp.


Activate Cast a Spell

Frequency once per day

Effect You cast 5th-rank Vampiric Feast.


Activate Cast a Spell

Frequency once per day

Effect You cast Vampiric Exsanguination.

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart

Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.