Sapping Symbol

Level 12classCommonRemaster

Prerequisites Raise Symbol

Trigger While you have your symbol raised, you are about to take damage from a melee attack.

Trigger While you have your symbol raised, you are about to take damage from a melee attack.


Your religious symbol glows with sacred energy, turning the attacker's strength to weakness. Attempt a religion check against the triggering creature's Will DC. Regardless of the result, the creature is temporarily immune for 1 minute.


Critical Success The creature is Enfeebled 2 until it spends at least 1 action moving away from you.

Success As critical success, but Enfeebled 1.

Traits

Cleric

This indicates abilities from the cleric class.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.