Shadefield Knife
1d4P/S·Simple·Knife·One-handed
Runes +1, striking
This +1 striking dagger made of black stone is carved from the bloodstained earth of the Shadefields and carries the grudge of the Shoanti who perished on that battlefield.
Activate—Vengeful Blood ◆ (concentrate, emotion, fear, mental, visual)
Frequency once per hour
Effect Blood seeps out of the knife, coating your hand. Enemies within 30 feet who can see this must succeed at a DC 26 will save or become Frightened 1 (frightened 1 and Doomed 1 on a critical failure). The knife continues to bleed for 1 minute or until you make a successful Strike with it, which deals an additional 1d6 persistent bleed damage.
Traits
The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.