Shadow Cloak Snare

Level 415 gpConsumableBulk LUncommonRemaster

When a creature enters the snare's square, it is plunged into an unnatural darkness for 1 minute. Light can't enter the square, any non-magical light sources within the square do not emanate any light, and magical light emanating from a spell of rank 2 or below is suppressed. Those outside the area can't see directly into or through the darkness, and all adjacent squares are reduced to dim light.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Darkness

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.