Shatter Space
The sheer power of your magic fractures reality. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast.
Amp You or one target of the spell are surrounded by a spiral of torn space. This is an aura, and you choose the radius of the emanation, up to 20 feet. A creature that starts its turn in the aura or enters the aura during its turn takes 1d6 slashing damage for every rank of the amped psi cantrip, with a reflex save against your spell DC. If the creature critically fails, the torn space throws it off balance and it falls Prone. The aura lasts until the beginning of your next turn. You can choose whether the aura affects the creature emitting it.
Traits
Amps are special thoughtforms that modify the properties of your psi cantrips. You can apply an amp only to a psi cantrip, spending 1 Focus Point as a free action. If the next action you take is to cast a psi cantrip, you gain its amped effects. If the spell is a reaction or triggered free action, instead spend the Focus Point as part of that action to add the amped effect. The singular focus required to amp a psi cantrip means that unless otherwise noted, you can apply only one amp to a given psi cantrip, and you can't apply both an amp and a spellshape ability to a cantrip at the same time. If both an amp and the amped cantrip deal damage of the same type, combine their damage for the purpose of resistances and weaknesses. Feats with the amp trait provide different amps you can apply to psi cantrips in place of their normal amps. If an amp has its own effect, its rank is the same as the amped cantrip's.
This indicates abilities from the psychic class.