Shed the Mortal Skin
Like the serpent, that most ancient of immortals, you shed your skin, revealing a glowing divine form. If you are currently taking persistent fire or acid damage, you immediately end the effect. Until the beginning of your next turn, you shed bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. The next time you are dealt damage by an enemy before the beginning of your next turn, you shed glowing ichor in a square adjacent to you, and where it hits the earth, a glowing, thorned herb grows. A creature other than you can pluck and consume the herb with an Interact action to regain a number of Hit Points equal to half of the damage you were dealt by the attack that sprouted the herb.
Traits
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}
Transcendence channels the might of an exemplar's divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait.
Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.