Sheltering Cave
Prerequisites stone order
Requirements You're standing on ground composed of earth, stone, or a similar material.
Requirements You're standing on ground composed of earth, stone, or a similar material.
You spend 10 minutes communing with spirits of earth and stone, requesting shelter. At the end of this time, the earth rises and opens, forming a small cave or earthen mound 20 feet in diameter and 10 feet high. This cave has the structure trait and the same restrictions as structures created by magic items. The cave has a single entrance and provides shelter from the elements.
The cave remains for 12 hours or until you spend 10 minutes coaxing the earth to close.
Traits
This indicates abilities from the druid class.
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.