Shrapnel Snare
This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10-foot emanation of the snare's square must attempt a DC 31 reflex save.
Critical Success The creature in unaffected,
Success The creature takes half damage and is Deafened for 1 round.
Failure The creature takes full damage, 2d6 persistent piercing damage, and is Deafened for 1 minute.
Critical Failure The creature takes double damage, 4d6 persistent piercing damage, and is Deafened for 1 minute.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A hazard with this trait is a constructed physical object.
Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
A hazard or item with this trait is constructed to hinder interlopers.