Sideshow Scion

RareRemaster

Trained Skills acrobatics, Games Lore

Ability Boosts con, int, cha, dex, str, wis

Granted Feat Acrobatic Performer

Ah, the circus! What child didn't at some point fantasize about running away to join a troupe of clowns and daredevils and live a life on the road sharing living quarters with strange animals and even stranger coworkers? In your case, though, there was no need for fantasy, for you were born into the life. Your parents or extended family have a long tradition in the sideshow, be it as part of a traveling circus or as part of a more localized, year-round performance on a city boardwalk or marketplace. Even if you were the inverse of the youth who dreamed of running away, your childhood instead filled with visions of a sedentary aristocratic life or the rough upbringing of the working class, the sideshow skills and circus tricks you were exposed to seeped into your psyche. Now and then, a turn of phrase that spills from your lips or an unexpected little motion or act catches even your closest friends off guard. After all, what seems normal to you is anything but to someone who didn't grow up in a sideshow!

Choose two attribute boosts. One must be to Constitution or Intelligence , and one is a free attribute boost.

You're trained in the Acrobatics skill and the Games Lore skill. You gain the Acrobatic Performer skill feat.

If you have the Wildcard persona trait, you also become trained in the Circus Lore skill.

Traits

Persona (wildcard)

Persona traits represent public archetypes associated with adventurers. Each persona shapes how the public perceives you. Flirt: The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party. Guardian: The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a "true hero." Leader: The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous. Scholar: The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks. Scoundrel: The public is convinced you are the "bad boy/bad girl" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party. Underdog: The public perceives you as a "fish out of water"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser. Warrior: The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully. Wildcard: The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.