Siphon Life
Prerequisites You've been reduced to 0 Hit Points by an enemy with the void trait
Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force. Strike with an unarmed attack. If you hit and the target is a living creature, it takes an additional 4d6 void damage, depending on its Fortitude save. If the target takes any void damage, you gain an equal number of temporary Hit Points, which last for 1 minute.
Critical Success The target takes no additional void damage and becomes temporarily immune for 1 minute.
Success The target takes half the additional void damage.
Failure The target takes full additional void damage.
Critical Failure The target takes double the additional void damage.
Traits
This trait describes feats that represent special abilities gained after exposure to the weird and deadly.
Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.