Sorcerer

CommonRemaster

HP/Level 6

Key Ability CHA

Perception trained

Saves Fort trained, Ref trained, Will expert

Skills 2 trained skills

Spellcasting trained

Defenses Unarmored trained

Attacks Simple trained, Martial untrained, Unarmed trained

Advancement (levels)
Class feats: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Skill feats: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20
General feats: 3, 7, 11, 15, 19
Ancestry feats: 1, 5, 9, 13, 17
Skill increases: 3, 5, 7, 9, 11, 13, 15, 17, 19

You didn't choose to become a spellcaster-you were born one. There's magic in your blood, whether a divinity touched one of your ancestors, a forebear communed with a primal creature, or a powerful occult ritual influenced your line. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more powerful abilities. The power in your blood carries a risk, however, and you constantly face the choice of whether you'll rise to become a master spellcaster or fall into destruction.

Sorcerer