Specialty Crafting
Prerequisites trained in Crafting
Feats requiring Specialty Crafting
Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.
Specialty
Applicable Items
Alchemy*
Alchemical items such as elixirs
Artistry
Fine art, including jewelry
Blacksmithing
Durable metal goods, including metal armor
Bookmaking
Books and paper
Glassmaking
Glass, including glassware and windows
Leatherworking
Leather goods, including leather armor
Pottery
Ceramic goods
Shipbuilding
Ships and boats
Stonemasonry
Stone goods and structures
Tailoring
Clothing
Weaving
Textiles, baskets, and rugs
Woodworking
Wooden goods and structures
* You must have the Alchemical Crafting skill feat to Craft alchemical items.
Traits
A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.