Spore Shephard's Staff (Greater)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •1st Protector Tree (resembles giant mushroom, not a tree), Summon Plant or Fungus (fungus only)
- •2nd Protector Tree (resembles giant mushroom, not a tree), Summon Plant or Fungus (fungus only), One with Plants (giant mushroom only)
- •3rd Protector Tree (resembles giant mushroom, not a tree), Stinking Cloud, Summon Plant or Fungus (fungus only), Wall of Thorns (resembles wall of fungus; deals poison damage)
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.