Sportlebore Capsule

Level 770 gpConsumableBulk LCommonRemaster

Activate (manipulate)


This tiny capsule of soluble material is filled with a flavorless clear powder mixed with thousands of microscopic eggs laid by insidious parasites known as sportlebores. If the capsule or its contents are swallowed by an unwitting victim, the eggs rapidly hatch inside their unfortunate host, causing great abdominal pain. The target can't recover from the poison's enfeebled or sickened condition except by magic. After stage 3, the target returns to stage 1, but if it progresses to stage 3 a second time, the damage is doubled.

Saving Throw DC 22 fortitude

Onset 1 minute

Maximum Duration 6 minutes

Stage 1 Sickened 1 (1 minute)

Stage 2 Enfeebled 1 and sickened 1 (1 minute)

Stage 3 4d6 bludgeoning damage (DC 23 fortitude save) and Enfeebled 2 as the affected target painfully vomits (1 minute)

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Ingested

An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.