Staff of Phantasms (Major)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •2nd Illusory Creature, Illusory Object, Item Facade
- •3rd Illusory Disguise, Item Facade
- •4th Illusory Creature, Illusory Scene, Illusory Disguise
- •5th Illusory Creature, Illusory Scene
- •6th Hallucination, Mislead
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.