Staff of the Desert Winds (Major)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from the staff's list.
- •1st Create Water, Vanishing Tracks
- •4th Air Walk
- •5th Elemental Form
- •6th Petrify, Stone to Flesh
- •7th Fiery Body
Craft Requirements Supply one casting of all listed levels of all listed spells
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.