Staff of the Dreamlands (Greater)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The Staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •1st Alarm, Déjà Vu, Sleep
- •2nd Phantasmal Treasure, Silence
- •3rd Dream Message
- •4th dream message , Nightmare, sleep
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.