Strategist Stance

Level 4classCommonRemaster

Prerequisites Marshal Dedication; trained in Society or Warfare Lore

Feats requiring Strategist Stance

You find the most strategic options for you and your allies. When you use this action, attempt a DC a scaling amount society or DC a scaling amount warfare-lore check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances.

Stance: Strategist Stance


Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a +1 status bonus to Reflex saving throws. Once per turn, when you succeed or critically succeed at a Recall Knowledge check to gain information about an enemy creature, the target of the Recall Knowledge check becomes Off-Guard to the next attack made against it by you or an ally in your aura.

Success As critical success, but your aura's size doesn't increase.

Failure You fail to enter the stance.

Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Traits

Archetype

This feat belongs to an archetype.

Stance

A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.