Stunning Snare
You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 10d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 32 reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Off-Guard for 1 round and Stunned 1.
Failure The creature takes full damage and is off-guard for 1 round and Stunned 2.
Critical Failure The creature takes double damage and is off-guard for 1 minute and Stunned 4.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A hazard with this trait is a constructed physical object.
Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
A hazard or item with this trait is constructed to hinder interlopers.