Summon Sloth

◆◆CommonRemaster

Frequency once per day


Effect Spend 1 Mythic Point. You summon the spirit of one of the seven runelords of sloth (Xirie, Ilthyrius, Azeradni, Zalelet, Krenlith, Ivarinna, or Krune) into an unoccupied space within 30 feet. Allies can move through a space occupied by one of these spirits, but a spirit's space is greater difficult terrain for your enemies.

For the next minute, you can use a two-action activity with the concentrate trait to summon another runelord spirit in a different space within 30 feet, to a maximum of seven spirits. While you are within 120 feet of Xanderghul, the Runelord of Pride, you can summon an additional spirit as a single action (instead of as a two-action activity). At the end of the each of your turns, each spirit fires arcane energy at a different enemy of your choice within 120 feet of it (or does nothing if no enemy is within range), dealing (2d4+2) force damage. After 1 minute, all spirits disappear.

Traits

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.