Supportive Sponsor
Trained Skills medicine, Herbalism Lore
Ability Boosts con, wis, cha, dex, int, str
Granted Feat Battle Medicine
You were responsible for caring for someone's needs, be it a sibling or other familial relation, a friend fallen on hard times, or someone who just needed a helping hand at a time when you were there to offer assistance. The satisfaction you get from protecting another, from helping them course-correct from a self-destructive habit, or from assisting them in their recovery from a disaster is more than enough for you, and the idea of being paid for such a service is unsettling and unsavory. When presented with a problem that's beyond your immediate ability to address or resolve, you'll spend days researching methods to provide what help the person needs, either educating yourself on how to provide the aid yourself or by arranging for others to step in to support the person in question.
Choose two attribute boosts. One must be to Constitution or Wisdom , and one is a free attribute boost.
You're trained in the Medicine skill and the Herbalism Lore skill. You gain the Battle Medicine skill feat.
If you have the Guardian persona trait, you also become trained in the Library Lore skill.
Traits
Persona traits represent public archetypes associated with adventurers. Each persona shapes how the public perceives you. Flirt: The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party. Guardian: The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a "true hero." Leader: The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous. Scholar: The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks. Scoundrel: The public is convinced you are the "bad boy/bad girl" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party. Underdog: The public perceives you as a "fish out of water"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser. Warrior: The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully. Wildcard: The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.