Tatzlwyrm's Gasp
Activate ◆◆ (manipulate)
Brave alchemists take great care to capture a tatzlwyrm's poisonous vapor in small vials, typically through a system of compressors that can concentrate their exhalations.
Saving Throw DC 15 fortitude
Maximum Duration 3 rounds
Stage 1 Sickened 1 (1 round)
Stage 2 2d6 poison damage and Enfeebled 1 (1 round)
Stage 3 4d6 poison damage and enfeebled 1 (1 round)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.