Telekinetic Slip
Frequency 1/day
Trigger Your turn begins, and you're Grabbed or Restrained.
Frequency once per day
Trigger Your turn begins, and you're Grabbed or Restrained.
A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to Escape from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall Unconscious.
Traits
A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.
This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.