Temporal Fury

Level 14class◆◆CommonRemaster

Feats requiring Temporal Fury

You shift and skip through time, vanishing during your movement to appear in unexpected and advantageous locations for combat. Spend a Mythic Point. Strike, then Step up to 10 feet. This movement is affected normally by barriers and difficult terrain; you still move physically through the area, just so swiftly that it appears that you've teleported. Then, make another Strike. Apply your multiple attack penalty to both Strikes normally, but this second Strike is made at mythic proficiency and your target is Off-Guard against it.

Traits

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.