The Dancers' Song
A pair of conjoined sahkils known as The Dancers created this poison for the Ninth Army. While stupefied by this poison, a creature can't treat any creature as its ally.
Saving Throw DC 23 fortitude
Onset 1 minute
Maximum Duration 6 days
Stage 1 2d8 poison damage and Stupefied 1 (1 day)
Stage 2 3d8 poison damage and Stupefied 2 (2 days)
Stage 3 4d8 poison damage and Stupefied 4 (3 days)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.