Thundermace

Level 02 spWeaponBulk 2UncommonLegacy

1d8B·Simple·Club·Two-handed

This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.

Traits

Backswing

You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.

Critical Specialization (club)

You knock the target up to 10 feet away from you. This is forced movement.