Vanishing Shocker (Major)
Activate ◆ (manipulate)
The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are Concealed. Creatures that enter or start their turn within the area must attempt a DC 38 reflex save.
Success The target is unaffected.
Failure The target is Off-Guard for 1 round.
Critical Failure The target is Clumsy 1 and off-guard for 1 round.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Gadgets are consumable technological inventions with innovative uses.
Effects and magic items with this trait involve false sensory stimuli.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.