Venture-Gossip Dedication
Prerequisites member of the Pathfinder Society; Pathfinder Agent Dedication
Feats requiring Venture-Gossip Dedication
Look, the motto of the Pathfinder Society is "explore, report, cooperate" and you're just reporting what you hear! Is all of it accurate or true? Maybe not, but hey, you can tell a great story and you know how to keep your readers hooked and eating out of the palm of your hand. Ambrus Valsin of the Grand Lodge may disapprove of your methods, but hey, he's not your real boss.
Eando isn't either.
We'll go with Zarta.
Wait, no, Sheila. Sheila appreciates a good gossip column. You're now from Magnimar. Always have been.
You have two identities: your day job as a Pathfinder agent, and your real job, one of the many voices that make up the Venture-Gossip tabloid. If someone attempts to figure out if you're a venture-gossip, they must use a Seek action to attempt a Perception check against one of your influence skills of your choice: Deception, Diplomacy, or Intimidation. Your DC is 20 + your proficiency modifier.
If you are discovered to be part of Venture-Gossip, you can spend 1 week of downtime convincing others that you've never even read that tabloid, much less contributed to it!
You gain the following action, allowing you to collect more information for your column.
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Venture-Gossip
Traits
This feat belongs to an archetype.
Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.